E ISSN: 2583-049X
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International Journal of Advanced Multidisciplinary Research and Studies

Volume 6, Issue 2, 2026

Design and Implementation of an Interactive E-Learning Platform for Climate Change Education: A Gamification Approach



Author(s): Wanangwa M'lalami, Moses Mupeta

Abstract:

Climate change is a critical global issue, impacting ecosystems, economies, and human livelihoods. In Zambia, climate literacy remains low due to the reliance on traditional teaching methods that fail to engage learners effectively. This study, therefore, proposes the design and implementation of an interactive e-learning platform incorporating gamification and interactive simulations to enhance climate change education. By integrating elements such as quizzes, leaderboards, real-world climate data, and simulations, the platform aims to provide an engaging and accessible learning experience.

The research follows a design and development methodology, utilizing Laravel for backend development, React.js for the frontend, and MySQL for database management. Guided by Constructivist Learning Theory, Gamification Theory, and the Technology Acceptance Model (TAM), the platform encourages active participation and assesses user engagement, motivation, and knowledge retention. Effectiveness will be evaluated through user engagement metrics, quizzes, and surveys.

Findings from this study will contribute to digital learning innovations in climate education, offering insights into how gamification enhances learning retention and engagement. The platform provides a scalable solution for increasing climate awareness in Zambia, empowering individuals with knowledge and motivation to take climate-conscious actions.


Keywords: Climate Change Education, Gamification, Interactive Learning, E-Learning Platform, Climate Literacy, Technology Acceptance Model (TAM)

Pages: 1709-1718

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