International Journal of Advanced Multidisciplinary Research and Studies
Volume 5, Issue 5, 2025
Effect of "Kahoot!" to Students Understanding at Young Achievers' School of Caloocan, Inc.
Author(s): Santos Shanara Vennize B, Lustre Samantha Claire J, Orquia Frankie A, Rubio Nher John T, Silvestre John Paul Albert D, Somera Charles Vincent B, Unciano Christine Joy V, Doloque Cornelio S
Abstract:
This study explored the effects of using Kahoot on the understanding of Science, Technology. Engineering, and Mathematics students in the specialized General Biology 1 in the topic Cell Types. the researchers conducted a pre-test and post-test on selected participants, this process aims to know whether it improves or not the students understanding by using an experimental method. Researchers selected a total of 20 participants out of 169 STEM students that are not familiar with the gamified platform Kahoot.
The researchers conducted a pre-test to see the student’s prior knowledge. After, researchers introduced to the participants the gamified platform Kahoot. The researchers helped the students engage and play the said platform by answering the 20 questions in Kahoot. Afterwards the participants answer the post-test and questionnaire to test if the gamified platform Kahoot is effective.
After conducting a survey, the researchers calculated the participants data using paired t-test the result in pre-test is M=66.3 and post-test is M=85.3 while the calculated value is (-6.7269) compared to table t (2.262) this means the null hypothesis is rejected. Therefore, there is significant improvement in students’ understanding. The gamified platform Kahoot helps to improve the students understanding in General Biology 1 at Young Achievers’ School of Caloocan, Inc.
Keywords: Kahoot, Understanding, Improved, Effective, and General Biology 1
Pages: 373-377
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