International Journal of Advanced Multidisciplinary Research and Studies
Volume 5, Issue 5, 2025
Role of Bioman in the Memorization of Grade 11 Students of Young Achievers’ School of Caloocan, Inc.
Author(s): Dy Iris Bianca Claire G, Bacsa Rex Ivan R, Bautista Sean Matthew H, Cruz Angelo S, Ofiaza Mariel Roeann F, Soroan Aleiza May C, Tamayo John Oscar E, Temporoza Daniel James C, Trembevilla Micquia G, Doloque Cornelio S
Abstract:
Grade 11 STEM students have trouble maintaining their interest and engagement when it comes to learning new lessons, which severely affects their grades. One of the subjects is General Biology, wherein complex lessons such as learning about cells could illuminate overall understanding. Memorization is key when it comes to studying general biology topics, as it consists of terminologies and processes that requires not only basic understanding and comprehension but also strong recollection and retention. Many other studies have delved deeper into this concept and have researched a variety of other techniques which may be used to improve memorization. However, the purpose and objective of this study is to determine the role of “Bioman Biology” in Grade 11 Science, Technology, Engineering, and Mathematics students of Young Achievers’ School of Caloocan, Inc. in General Biology 1 topics.
This research will provide insights on how “Bioman” can enhance the memorization of Grade 11 STEM students. Additionally, the researchers aim into delve deeper in the various functionalities of “Bioman” in improving memorization and if ever this specific gamification website can actually produce an effective outcome when it comes to academic performance. Moreover, it can measure the effectiveness of using it as a tool for academic improvement. The researchers aim to use this study as a basis to assist future researchers and grade 11 senior high school students in terms of improving and increasing their memorization capacity and retention skills. This study utilizes a quantitative and true-experimental approach through pre-tests and post-tests that are answered by 20 Grade 11 STEM students. It is divided into 2 groups, which are the experimental and control groups; it is to compare and analyze the outcomes, which will be the basis of the study. The outcomes of the tests will show the results of the experiment and show whether “Bioman” is proven to be effective. The results are then used by the researchers to assess whether the hypothesis of the study is accepted or not.
Keywords: General Biology, Gamification, Memorization, Comprehension, �Bioman�
Pages: 365-372
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