E ISSN: 2583-049X
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International Journal of Advanced Multidisciplinary Research and Studies

Volume 5, Issue 4, 2025

Design and Development of a Web Based Platform to Educate Young Learners on Climate Change Certificate of Approval



Author(s): Kayula Daniel, Moses Mupeta

DOI: https://doi.org/10.62225/2583049X.2025.5.4.4724

Abstract:

Climate change is a critical such that it attracts worldwide attention and educating future generations is essential for fostering sustainable behavior. However, some existing educational tools for young learners (ages 3-7) often fail to present these complex topics in an engaging, age-appropriate manner. In Zambia, it is difficult to give concrete examples of web Based platforms that engage young learners with this information. This thesis presents the design and development of a web-based platform that introduces climate change concepts to young learners particularly in Zambia, through interactive, user-friendly methods. The platform includes games, quizzes, videos, and simple educational modules, focusing on key topics such as weather patterns, ecosystems, and human impact.

The study begins by examining existing literature on early childhood education, climate change education, and the integration of technology into learning environments. Using a combination of qualitative and quantitative methods, a baseline study was conducted to understand user needs, preferences, and interactions with primary educational technology. The design phase focused on creating a platform with colorful, touch-friendly navigation and minimal text to enhance user engagement.

According to the findings, the web-based platform effectively engages young students and provides a scalable solution for climate change education in Zambia that can be utilized in both classrooms and homes. With the possibility for additional development and implementation in many provinces and languages, this platform helps meet the growing demand for easily available, interactive digital resources in early primary education.

Since learning will occur and knowledge will be readily available, I must say that the emergence of the digital world provides an advantage.

Furthermore, tutors will benefit since they will be teaching what kids have already seen and experienced, making it simpler for them to understand the concepts. It's also the reality that there is a significant gap in the way adults and children learn. I thought of the notion of having games and films that are interesting so that learning may happen while they are doing it and their attention can be maintained.


Keywords: Demonstrate, Examining, Entertaining

Pages: 1094-1103

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